High-frequency devices for communications systems obtained by additive manufacturing

A multidisciplinary team has developed an innovative manufacturing methodology using additive manufacturing, metallisation and integration of high frequency devices for use in terrestrial and spatial communications systems. This team is composed of the polytechnic university of Valencia (UPV) and the Spanish National Research Centre (CSIC), the Institute of Telecommunications and Multimedia Applications (ITEAM), the Institute […]

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7 games to learn about the European Union: LEARNEU project results

The LEARNEU project “Learn Europe is a game for young people” has obtained great results in terms of the developments carried out (7 video games and animations) and the number of users, which have exceeded 1000 in the final phase of dissemination of the results, and a short-term impact of more than 20,000 users is […]

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AIJU, junto a EUIPO, elabora guías y materiales didácticos para concienciar a maestros y familias sobre el riesgo de los juguetes falsificados

Según datos de la guía AIJU, la compra online de regalos para niños/as supone ya el 43% del total. Los juguetes de 0 a 2 años ya representan el 60% de las compras online. Más del 50% de incautaciones de productos falsificados importados en la UE están relacionados con el comercio electrónico, según un estudio […]

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Natural Biomaterials in sustainable toys

Development and introduction of natural functional additives for their use in biomaterials aiming sustainable toys: – Extraction of biocolorants from fruits and vegetables – Obtaining flame retardant additives that prevent or delay the combustion of polymers – Obtaining antimicrobial essential oils from aromatic plants or citrus peels   Carbon human emissions have increased among 33% […]

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Technology and gamification as a means to achieve a more sustainable world

In January, the first transnational meeting of the Erasmus plus project, known as We’R’World, took place via as a virtual event. The aim is to encourage primary school pupils from across Europe to achieve better results in science subjects and to improve their digital and horizontal skills, such as initiative, creativity, and cooperative teamwork. It […]

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AIJU develops Industry 4.0 content for vocational training centres from around Europe

Within the framework of the Erasmus+ project New training resources for the change of the industrial paradigm, ROBOT@3DP, AIJU staged virtual training sessions in January with the aim of applying Industry 4.0 to vocational training centres from all over Europe.   The event covered topics such as the design and 3D modelling of parts and […]

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The VleaRning project as a benchmark at the Innovative Centres Event

The We learn to apply augmented and virtual reality in our technology class (Vlearning) project, co-financed by the Erasmus+ programme, is entering its final six-month stretch and remains a benchmark for educational centres. The project aims to implement virtual reality (VR) and augmented reality (AR) technologies at schools. To succeed in this task, an eLearning […]

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Developing a chatbot to help young people with ASD find work

The e-learning platform for the development of socio-occupational skills in people with autism spectrum disorder (ASD), or WOTICS, led by the Asperger Association of Alicante (ASPALI), continues to develop new materials to improve the job prospects of young people with ASD.   Following the launch of the WOTICS Job Search Guide, which is now available […]

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Modular robot development

The Modelling Educational Robot (MER) European project seeks to improve the knowledge and skills of vocational students in response to the prevailing needs of the labour market. The MER learning proposition is based on knowledge of robotic components and their application through the development of modular robots.   Having already developed a basic robot prototype, […]

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Artificial intelligence for inclusive education

The Inclusive Artificial Intelligence (INCAI) project aims to study the ways in which Artificial Intelligence (AI) can help in the educational realm, and more precisely in adult education, by fostering a more inclusive and flexible learning environment. The aim is to unlock the potential of artificial intelligence in helping the most underprivileged learners, who require […]

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