Technology and gamification as a means to achieve a more sustainable world

In January, the first transnational meeting of the Erasmus plus project, known as We’R’World, took place via as a virtual event. The aim is to encourage primary school pupils from across Europe to achieve better results in science subjects and to improve their digital and horizontal skills, such as initiative, creativity, and cooperative teamwork. It […]

Read More… from Technology and gamification as a means to achieve a more sustainable world

Work is now under way to develop a videogame on the European Union

  The EU-funded project Learn Europe is a game for young people, or LearnEU, got under way last January with the aim of developing six digital tools to generate knowledge and awareness about Europe. The project has been declared a strategic project by the European Union and aspires to have a major impact on all […]

Read More… from Work is now under way to develop a videogame on the European Union