Technology and gamification as a means to achieve a more sustainable world

In January, the first transnational meeting of the Erasmus plus project, known as We’R’World, took place via as a virtual event. The aim is to encourage primary school pupils from across Europe to achieve better results in science subjects and to improve their digital and horizontal skills, such as initiative, creativity, and cooperative teamwork. It […]

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AIJU develops Industry 4.0 content for vocational training centres from around Europe

Within the framework of the Erasmus+ project New training resources for the change of the industrial paradigm, ROBOT@3DP, AIJU staged virtual training sessions in January with the aim of applying Industry 4.0 to vocational training centres from all over Europe.   The event covered topics such as the design and 3D modelling of parts and […]

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AIJU working to develop an artificial intelligence system in the home automation, automotive and industrial maintenance sectors

AIJU is currently taking part in the European project titled Artificial intelligence applied to home automation, automotive and industrial maintenance, or Ai4VET for short, which seeks to develop artificial intelligence tools to support and enhance these industries, among other goals.   We are now witnessing a tipping point in the work dynamic, where relentless technological […]

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Educational games on nutrition

A Nutrition Guide has been developed within the framework of the Food Gaming for Active Ageing (FG4AG) initiative, to provide detailed information on the benefits of different food groups and nutrients and focusing on the nutritional needs of people over 55 years of age. The guide will soon be available on the project website in […]

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Adapting schools to the digital society for improving educational technological skills

The first virtual meeting under the Innovative schools adapted to the digital society for improving technological educational skills (ISTEDU) initiative was held in January of this year. It is an Erasmus+ project, funded by the Spanish Service for the Internationalisation of Education, with the aim of adapting educational skills in schools to new technologies.   […]

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Work is now under way to develop a videogame on the European Union

  The EU-funded project Learn Europe is a game for young people, or LearnEU, got under way last January with the aim of developing six digital tools to generate knowledge and awareness about Europe. The project has been declared a strategic project by the European Union and aspires to have a major impact on all […]

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AIJU places all its resources and means of innovation at the disposal of the health authorities to deal with Covid-19

Given the need to face the health crisis caused by COVID ‐ 19, at AIJU, along with the rest of the technological centres belonging to Fedit, we have made a firm and determined commitment to make all our resources and means of innovation available to the health authorities. We are in constant communication and are […]

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