Area: Childhood And Education. An Innovative, Inclusive Society
EMPOWERPLAY – Enhancing Job Skills through Gamification for Youth with Intellectual Disabilities
The EMPOWERPLAY project boosts the employability of young people with intellectual disabilities through training, gamified digital materials, and inclusive actions with companies in key sectors such as tourism, manufacturing, and health care.
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Improvement of the creation process of accessible games and toys for people with intellectual disabilities – INTELECTOYS & GAMES
The overall objective of the project is to support SMEs in the toy sector in improving the process of creating games and toys that are accessible to people with intellectual disabilities.
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Improvement of the sustainable toy packaging design process based on consumer perception, regulations, and the application of Blockchain technology through the digital passport – ECOTOYPACK
The ECO TOY PACK project aims to enhance the development process of sustainable packaging in the toy industry of the Comunitat Valenciana
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OUTDOOR STE(A)M – OUTSTEAM
The OUTSTE(A)M project will develop a toolkit for ECEC and primary educators to teach sustainability in outdoor settings using a STE(A)M approach with the support of age-appropriate technology
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UnDErstanding consumer food choices & promotion of healthy and sustainable Mediterranean diet and LIfestyle in Children and adolescents through behavIOUral change actionS – DELICIOUS
DELICIOUS is a 3-year project aiming to boost the attractiveness of sustainable and healthy Med lifestyle (MD + physical activity) in Med societies, by raising awareness of their beneficial impact for the human and planet health.
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Integrated STEM Education with an Interactive Digital Library for Curious Kids – CURIKIDS
CURIKIDS fosters collaboration, creativity and innovative learning environments in the STEM field, contributing to the understanding of STEM concepts.
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Lifelong Learning for Sustainability: From campus to daily life – LEAF
The project's objectives is to create a framework based on knowledge and awareness that encourages people to internalise sustainability issues and regulate their habits to contribute to climate change mitigation.
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L2D Learn to Discern
The Learn to Discern (L2D) project is a project co-funded by the Erasmus+ Programme whose main objective is to develop these media literacy skills in young workers through non-formal training material.
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SAFEorFAKE Toolkit
The SAFEorFAKE? Toolkit is a project led by AIJU with the support of the European Union Intellectual Property Office (EUIPO).
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