Projects

AIJU Guide to Games and Toys 2016

AIJU edits this guide annually with the aim of providing to consumers detailed and useful information on quality games and toys, emphasising criteria such as recreational and educational value, suitability for age and children's specific needs. The aim is to guide and orientate the consumer, providing specialised articles and information of interest and a list of recommended toys. [...]

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Financed

Enabling an Open Innovation Model for EU Toy Industry SMEs through Co-Creation with FabLabs, Safety Experts and Customer Communities – TOYLABS

The scope of ToyLabs is to introduce a new innovation model realised via an open ICT platform supporting the creativity processes and production cycles of the Toy Industry SMEs, putting into the picture Fabrication Laboratories (FabLabs), Toy Safety Experts and End Customers in terms of co-creation, co-design and decentralised product prototyping. ToyLabs will act as a collaboration bus interconnecting the aforementioned stakeholder types, towards the direction of changing the market positioning and the prospects of SMEs in the Toy Industry, overcoming obstacles like geographical barriers and fragmented markets. [...]

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Financed

Valorization of alcoholic wastes to produce H2 to be used in the sustainable generation of electricity – ECOELECTRICITY

El objetivo general del proyecto es diseñar y construir una planta piloto basada en tecnologías catalíticas de reformado que permita el aprovechamiento energético de fracciones alcohólicas impuras (purgas) procedentes de las industrias alcoholeras (destilerías y de producción de bioetanol), que por su composición presentan un bajo valor comercial. [...]

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Financed

SAFERPLAY. Innovative training on design, installation and maintenance of safe and challenging play areas

SAFERPLAY is a European project, funded by the European Commission's Erasmus+ program, whose main objective is to develop a BOC (Baged Open Course) on innovative training in the design, installation and maintenance of safe and challenging play areas. [...]

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Financed

R&D Immersive technology low cost for toys sector

The main novelty of this project is the creation of a technology based on a free architecture hardware that allows integrating TIC in complement of traditional toys or new game proposals and also as a potential marketing tool. [...]

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Financed

Participation in international networks, and partnership, participation in comity of certification and normalization (Internationalisation) – PROMECE

This action allows extending the visibility and the position of the R&D activities of the centre, help to increase the participation of PMEs associates in European projects and to support the cooperation with other organizations, contributing to improve the competition in the industry and increase the return of Europeans founds. [...]

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Financed

R&D of energetics advanced systems compatible for consuming products in the sector of toys and leisures – SISENERGY

The objective of the current project has been to develop energiy storage prototypes based on supercaps technologies and ion Litio batteries able to be used by toys and leisure sectors in consuming products. [...]

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Financed

Development of formulation to reduce the effect of PAHs in the raw materials of child products.

Polycyclic aromatics hydrocarbons (PAH) are composed by the incomplete combustion and the pyrolysis of the organic material. Both natural sources (forest fires, volcanic eruption, etc.), and anthropogenic sources (vehicle emissions, catalytic oil cracking, industrial combustions of fossil fuels, etc.) contribute to the release of PAH in the environment. [...]

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Financed