Projects

Study on the generation of microplastics in children’s and consumer goods – MICRO4CHILD

The results of the research will provide knowledge on the generation of microplastics during the regular use of consumer products.

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Development of a Digital Product Passport integration system for the toy sector – AIPASSPORTGUARDNET

Implementing AIPASSPORTGUARDNET will position toy sector businesses in the leading edge of digitalisation and sustainability, offering safe and traceable products that comply with both modern consumer expectations and environmental regulation.

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OUTDOOR STE(A)M – OUTSTEAM

The OUTSTE(A)M project will develop a toolkit for ECEC and primary educators to teach sustainability in outdoor settings using a STE(A)M approach with the support of age-appropriate technology

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GenB

GenB overall objective is to raise the Generation Bioeconomy (GenB), aware, sensitive and interested on environmental issues, sustainability and circularity.

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From Edible sprouts to hEalthy fooD – FEED

The objective of FEED is to improve the development of a new trend towards the consumption of “functional foods”, using fresh sprouts of different botanical origins, with particular attention to traditional, local and wild edible species.

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UnDErstanding consumer food choices & promotion of healthy and sustainable Mediterranean diet and LIfestyle in Children and adolescents through behavIOUral change actionS – DELICIOUS

DELICIOUS is a 3-year project aiming to boost the attractiveness of sustainable and healthy Med lifestyle (MD + physical activity) in Med societies, by raising awareness of their beneficial impact for the human and planet health.

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Functionalized Tomato Products – FUNTOMP

The objective of FunTomP is to reformulate traditional Mediterranean tomato products considering the current consumer trend of ‘functional foods’, using leaf proteins and olive powder by using novel and eco-friendly processing technologies that will impact the nutrients minimally.

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Integrated STEM Education with an Interactive Digital Library for Curious Kids – CURIKIDS

CURIKIDS fosters collaboration, creativity and innovative learning environments in the STEM field, contributing to the understanding of STEM concepts.

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Advanced robotic simulator for scenario development – RobVET

The objective is to equip students with the necessary skills to tackle real-world problems in robotized environments, fostering innovation in vocational training and increasing their employment opportunities.

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Lifelong Learning for Sustainability: From campus to daily life – LEAF

The project's objectives is to create a framework based on knowledge and awareness that encourages people to internalise sustainability issues and regulate their habits to contribute to climate change mitigation.

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