Thanks to different research projects carried out, we offer you a series of innovative training resources aimed at companies or individuals via different media and web platforms. You will find a brief description and a link to each one below.

The main aim of SAMNIC is to develop an innovative tool, designated a MOOC, to provide training on the safety of children’s products both to technical personnel working in the industry, especially in SMEs, and to consumers’ associations.
As well as training, this innovative tool will provide interactive forums for users, to facilitate the exchange of experiences and collaborative learning.
All of this will lead to the creation of the SAMNIC community, which sets out to encompass a multidisciplinary group of professionals representing the main players in the field of children’s safety (consumer organisations, industry, research centres, universities and consumer authorities).
The SAMNIC MOOC is available in Spanish, English, French, Italian, Czech and Portuguese. The technology developed will allow access to the course via any device, PC, mobile or tablet.
MOOCs (Massive Online Open Courses) constitute one of the most innovative free of charge training tools accessed openly via the internet. The most prestigious universities in the world, such as Harvard and Stanford, have also begun to use MOOCs for training in different fields.
This innovative initiative sets out to capture the knowledge of moulding professionals from different European countries and to use this information to develop open educational resources (OER) that will complement the training resources currently existing in the moulding industry. These resources, intended for workers in the sector without experience and students connected to this discipline, will provide a more industrial perspective since they will reflect the actual practices of professionals in the sector. The MOULVET platform will also be developed, together with an Augmented Reality application that will enable accessibility to the OER for use on different devices (desktop computers, laptops, mobile telephones, tablets, …).
The results of the MOULVET project will contribute to:
- Reducing the mismatch between the competences acquired through training and those demanded by companies (mismatch between supply and demand for qualified labour).
- Retaining the experienced knowledge which would otherwise be lost owing to retirement.
- Establishing a closer link between industry and education through strategic cooperation in 3 representative mould manufacturing countries (Germany, Portugal and Spain) with the aim of improving the development of workers.
Promoting the use of ICT in training (OER platforms, Augmented Reality application).
SAFERPLAY is a European project, funded by the European Commission’s Erasmus+ programme, the main aim of which is to develop a badged open course (BOC) on innovative training in the design, installation and maintenance of safe and challenging play areas.
SAFERPLAY Open Course is an online course, accessible free of charge by internet. Anybody can enrol and there is practically no limit to the number of participants. This innovative system introduces a new learning methodology adapted to the real needs of users.
This course presents two aspects:
- Training in the design of play areas, intended mainly for professionals involved in design, such as architects, designers and landscape architects, students and trainers, manufacturers and local and regional public administrations.
- Training on installation, inspection and maintenance of play areas, intended mainly for installers and maintenance companies, manufacturers, risk assessors and play inspectors, local and regional public administrations and consumer authorities, and organisations responsible for leisure and recreational areas.
In addition to training, this innovative tool will provide interactive forums for users, to facilitate the exchange of experiences and collaborative learning. The project aims to favour the creation of the SAFERPLAY community, which encompasses a multidisciplinary group of professionals dedicated to the design, installation and maintenance of play areas.
The objective of the project is to work on the concepts of product innovation, project-based learning, multidisciplinary working relationships, improved linguistic competence and knowledge of technology and trends.
The aim is to generate high-quality curriculum materials that allow students to approach the world of work. We also want to help motivate future professionals in STEM careers. In order to achieve this we will use a base model on which students should learn, and which they should customise through teamwork. The chosen base model that will serve to achieve the project objectives will be a toy drone.
In this respect, the aim of this project is to improve key competences and, based on the development of a complex toy, to bring together students from different disciplines and with different knowledge (peer learning) to enable them to acquire some basic skills, to be able to develop a basic model and generate their own toy. The product to be developed is a drone, because it is complex and involves different disciplines.
The target groups for this project are:
1) teachers from four VET schools involved, each in its defined speciality.
2) middle grade students of VET schools, with the aim of offering them a general view of product innovation and team membership with the need to communicate with other students from different countries and specialities.
The European Edutronix project aims to develop characteristics and programmes to create a plan for the implementation of mechatronics in vocational training.
The project has served to introduce new methods and tools for vocational training, which allow active cooperation between teachers and students of different countries, where the resources generated during the project are very practical, expressive and efficient for the learning of mechatronics and robotics.
All of these resources are free of charge and they are available from the project web page, where you will find numerous activities with step by step details on how to carry them out. You will also find explanatory videos to increase your knowledge of the world of robotics.
Project number: 2015-1-PL01-KA202-016561
The main aim of the STEMJAM project is to develop creative workspaces to promote creativity and help pupils to increase their skills and knowledge in STEM activities. Furthermore, it is hoped that students will also improve transversal skills, such as initiative and cooperative teamwork, and that the project will improve inclusion and equality in education, thanks to its collaborative aspect.
The results of the project are a Technical Guide and an Educational Platform on educational robotics. The guide can be downloaded and the Platform can be accessed from the project web page.
The technical guide on educational robotics can be downloaded from the project web page, where we can find aspects such as the creation of cooperative workspaces, where social inclusion and teamwork play a leading role. Emphasis is also given to the importance of a good methodology and discipline when approaching a project or activity, and one of the most relevant aspects of the guide is its treatment of gender considerations, with the aim of continually increasing the participation of women and girls in STEM activities and robotics.
The e-Learning Platform includes courses of different levels, to introduce users to educational robotics and enable them to increase their learning step by step, assimilating concepts and experimenting with different sensors and actuators, which will give the proposed activities considerable educational value for the students. As a complement, the user will be offered a wide variety of educational videos and teaching files that provide more complete learning.
The platform is available in five languages (English, Italian, Polish, Turkish and Spanish).
Project number: 2016-1-ES01-KA201-025470